
Kilgore, the slow but powerful rocket launcher tonfas that can launch a rocket with each attack. SpongeBob SquarePants: Battle for Bikini Bottom.Breaker, which are more to do with how the game's processing handles (or, sometimes, can't handle) playing the game itself. Subtropes include Minus World and Glitch Entity.


In some games, the bugs are a major draw for the game, which can lead to claims the work was So Bad, It Was Better if the bugs are removed. If a Good Bad Bug is liked enough, it may become an Ascended Glitch. Opinions about these bugs are often controversial and can easily cause a Flame War. In online multiplayer games, exploiting glitches for your advantage is often considered the same thing as cheating and in some cases may even lead to your account being banned, but in other cases glitches may instead be treated as unintended but fair mechanics. While professional players of single-player games like speedrunners are usually allowed to use glitches to clear games faster, they often have a sort of code of honor of making a separate category where you're not allowed to use glitches to skip parts of the game, although discerning glitches from unmentioned game mechanics can sometimes be controversial. The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. There are two common breeding grounds of popular bugs.

Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly, either because the glitch is funny, or because the glitch can be exploited to help the player and make the game easier.
